At the end of the day, you are left with a decade old game in 3D. However, some effort to actually give the game some extra would have been appreciated. Obviously the idea was to get as many games out at launch as possible, which is not unusual for developers. There is also a distinct lack of extra gameplay features, such as characters or levels. The game has had no visual makeover at all, except of course the addition of stereoscopic 3D. With this in mind, the central question becomes ’Does Rayman stand the test of time?’ Read on to find out.įirstly, I must admit that I am disappointed that Rayman 3D is a direct port of a 10 year old plus game with no additional features whatsoever. That was 1999, and some 12 years later, I find myself in the odd position of playing the exact game from all those years ago on an entirely new console. The Nintendo 64 had an abundance of great platformers (Mario, Banjo etc), but Rayman lived up to their quality and offered something a little different. ![]() ![]() I was a huge fan of Rayman when I played Rayman 2: The Great Escape on the Nintendo 64. It’s only been a week since the launch of the 3DS in Australia, and I have only experienced two games since launch (excluding AR games and Face Raiders), Rayman 3D being one of them.
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